Tool Belt
Skill simulator, 2nd classes
Pick a class and plan the build: 49 points for the 1st job, 69 for the 2nd. Spend in any order; the meters show what still has to be spent and what goes over. Raising a skill also raises what it needs, and lowering one resets anything that depended on it. Click a skill name to see every level. The address bar always holds a link to your build, so you can share it with your guild.
Click an icon to add a level, right-click to remove one. Hover (or tap the name) for details.
1st job Swordman
0 / 49
0 / 10
0 / 10
0 / 10
0 / 10
Free
Free
0 / 10
0 / 10
0 / 10
Free
0 / 10
2nd job Knight
0 / 69
0 / 10
0 / 5
0 / 1
0 / 10
0 / 5
0 / 1
Free
0 / 10
0 / 10
0 / 5
0 / 5
0 / 10
0 / 5
0 / 1
0 / 5
0 / 10
0 / 5
0 / 10
* marks a 1st-job prerequisite. Skill data and per-level numbers are taken from in-game ROZ.